Shaun's Pathfinder Skull & Shackles Campaign

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

1 Pharast 4715
Port Peril

The party was in Port Peril after their adventure in the Jasperleaf Apothecary.

1. A number of magical items were bought.
2. Afton, Bilge, Davian and Hav each spent 10 gold to maintain an average standard of living for the month of Pharast.
3. Rations were bought for the crew for the month of Pharast.
4. Party met Wendal Wash, owner of the “Whale of a Deal” pawn shop and paid him to forge a bill of sale for the Jasperleaf Apothecary.
5. Party got the deed to the Jasperleaf Apothecary building from Mayor Sabas Obadio and contracted labor to have it converted into an inn which will take an initial time of 1 week.
6. Party reported its findings regarding the spy ring to Tessa Fairwind who rewarded them with 60 points each of goods and labor and 10 points of influence to put towards their endeavors in the Shackles. She also recommended they register for the Free Captain’’s Regatta which will take place in one month.
7. Bilge, Davian and Hav killed two monsters in the Jasperleaf Apothecary and arranged for their crewman to dispose of all of the bodies.
8. Afton joined the crew.
9. Bilge agreed to assist Pierce Jerelle in raiding the “Iron Will” in two weeks.

2 Pharast 4715
Port Peril

1. Bilge attempted to gain crew for the Bloody Trident and failed.
2. Hav got a holy symbol tattoo and bought a Besmara’s Bicorne.

3 Pharast 4715
Port Peril

1. Hav spent the day gaining 1 point of magical capital by performing healings in Crescent Harbor.
2. Bilge had his gun enchanted at the Mystic’s Redoubt.
3. Bilge signed up for the Free Captain’s Regatta with Mayor Sabas Obadio.

4 Pharast 4715
Port Peril

1. Bilge, Afton and Hav spent the day attempting to recruit additional crew for the Bloody Trident. Hav succeeded in recruiting 4 shipmates.
2. Hav spent goods so that a shrine to Besmara would be constructed at the inn. It will be complete when the inn is, on 8 Pharast

5 Pharast 4715, Day of Bones
Port Peril, the Fever Sea

1. Bilge received his newly enchanted gun from the Mystic’s Redoubt.
2. The Bloody Trident set sail for Ollo.
3. Near dawn in Jeopardy Bay, swarms of rats broke out of the bilge. Bilge, Davian, Hav and Afton defeated the swarms in the cargo hold. Fimble Fishbreath was found dead in the bilge, the apparent victim of a rat husbandry and slaughter operation gone out of control.

6 Pharast 4715
The Fever Sea

1. The Bloody Trident continued on its journey to Ollo.

7 Pharast 4715
The Fever Sea, Ollo

1. The Bloody Trident avoided an encounter with a water spout.
2. The bloody Trident landed at Ollo. All silver coins, weapons and jewelry were confiscated at the gates.
3. At the Greenscale Arms, the party learned the location of Hanelius Fitch’s medical practice.
4. The party secured the help of Hanelius Fitch for the promise of 1/5 of the coins found in the Brine Banshee.
5. The party overcame an abused chimera which broke loose in the city. They then spoke to Avimar Sorrinash regarding this and were rewarded for their assistance.

8 Pharast 4715
Ollo, The Fever Sea

1. The inn officially opened in Port Peril under Karen Astoroth’s management.
2. The crew set out to find “Milksop” Morton and the Brine Banshee who held the Ring of the Iron Skull which Hanelius Fitch said was the key to finding the Brine Banshee.

9-12 Pharast 4715
The Fever Sea

1. The Bloody Trident encountered the Dryad’s Grave south west of Shark Island and parleyed with “Milksop” Morton, agreeing to pay him 5 point of plunder if he’d use the Ring of the Iron Skull to lead them to the wreck of the Brine Banshee. He agreed and did so.
2. The Bloody Trident arrived at the site of the wreck, northwest of Shark Island and Raptor Island, paid “Milksop” Morton and parted ways.
3. On 12 Pharast Bilge, Afton, Davian and Hav dove to the wreck of the Brine Banshee and recovered Jalhazar’s Wheel, amongst other treasures. The crew spent the day raising most of these treasures from the sea floor.


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