Shaun's Pathfinder Skull & Shackles Campaign
Aura faint evocation CL 3rd
Slot none; Price 3,395 gp; Weight 4 lbs.
Damage 1d6+1 (19-20/x2), slashing
The blade of this +1 cutlass (Pirates of the Inner Sea 18) is spotted with rust, and its basket hilt is cast in the likeness of a grinning skull. Once per day, a tidewater cutlass can be used to cast hydraulic push.
Construction Requirements Craft Magic Arms and Armor, hydraulic push (Pathfinder RPG Advanced Player’s Guide 228); Price 1,855 gp
School evocation [water]; Level druid 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature or object
Saving Throw none; Spell Resistance yes
You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush against any one creature or object. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush does not provoke an attack of opportunity. Hydraulic push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.
Tidewater cutlasses are not uncommon weapons among the pirates of the Shackles, at least for those who can afford to buy one or who manage to loot one from someone who can. Mr. Plugg acquired his cutlass from a seasoned old tar aboard the Wormwood who had the temerity to point out the first mate’s insecurities, and was beaten to death for his impudence. When more traditional discipline techniques prove ineffective, Mr. Plugg has been know to use his tidewater cutlass to “accidentally” push impertinent sailors overboard to drown in the Wormwood’s wake.